Description
Objective: Recognize emotions and their degree of intensity
Woe! Mad scientist Albus Stoneheart has put a mysterious substance in Emotiville's water... Since then, the villagers' emotions have been completely mixed up! Help Miranda and the scientists find an antidote that can restore the villagers' emotions!
The Emotions Lab is designed to help children ages 4 to 7.5 years old recognize emotions expressed at varying degrees of intensity. The game gradually leads them to distinguish emotions and their nuances by paying attention to the characters' facial expressions and gestures. The different ways of playing make it an evolving game that also allows children to reflect on the link between an emotional reaction and its cause, as well as on the control of emotions in different situations.
Woe! Mad scientist Albus Stoneheart has put a mysterious substance in Emotiville's water... Since then, the villagers' emotions have been completely mixed up! Help Miranda and the scientists find an antidote that can restore the villagers' emotions!
The Emotions Lab is designed to help children ages 4 to 7.5 years old recognize emotions expressed at varying degrees of intensity. The game gradually leads them to distinguish emotions and their nuances by paying attention to the characters' facial expressions and gestures. The different ways of playing make it an evolving game that also allows children to reflect on the link between an emotional reaction and its cause, as well as on the control of emotions in different situations.